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margin:0 auto; text-align:center; padding:30px 0; } .t-footer .t-footer-curseLinks>ul:before,.t-footer .t-footer-curseLinks>ul:after { content:""; display:table; } .t-footer .t-footer-curseLinks>ul:after { clear:both; } .ie8 .t-footer .t-footer-curseLinks>ul { zoom:1; } .t-footer .t-footer-curseLinks>ul>li { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; margin:0 8px; font-size:11px; text-transform:uppercase; } .t-footer .t-footer-curseLinks>ul>li a { color:#666; } .t-footer .t-footer-curseLinks>ul>li a:hover { color:#ff5f14; } .t-footer .t-footer-createdBy { background:#101010; clear:both; text-align:center; color:#4d4d4d; padding:20px 0 40px; text-transform:uppercase; } .t-footer .t-footer-createdBy>* { display:0; -moz-box-orient:vertical; display:inline-block; vertical-align:middle; } .t-footer .t-footer-createdBy .curse-logo { background-image:url(../Img/icon-curse-logo-footer.png); width:35px; height:50px; margin:0 1em; } .t-footer .t-footer-createdBy .happy-pants { display:block; clear:both; margin-bottom:0; padding:20px 0 0; } .t-footer .return-to-top { background:url(../Img/icon-back_to_top.png) no-repeat right center; padding-right:24px; position:absolute; top:-30px; width:1000px; margin:0 auto; text-align:right; display:block; font-size:11px; font-weight:bold; height:30px; line-height:30px; } .t-footer .return-to-top a:hover { color:#ff5f14; } /* --------------------------------------------------------------------------- Footer ad hack, remove after code push -JB (4/18/13) - Specificity issues due to old code --------------------------------------------------------------------------- */ /* Temp Wrapper */ .show-ads { position: relative; } /* Header */ .show-ads .t-footer .t-footer-curseNetwork { border-top: none; } .show-ads .t-footer-curseNetwork > header:first-child { border-top: 1px solid #333; width: 50%; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink { margin-right: 10px; position: relative; } .show-ads .t-footer-curseNetwork > header:first-child .t-footer-jumpLink:after { background: #151515; content: ""; height: 100%; position: absolute; left: 100%; width: 10px; } /* Featured Items */ .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem { float: none; margin-left: 0; overflow: hidden; width: 50%; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem h4 { float: left; position: relative; z-index: 2; } .show-ads .t-footer .t-footer-curseNetwork .t-footer-featured .t-footer-featureItem dl { border-radius: 0 8px 8px 0; height: 91px; overflow: hidden; padding-left: 28px; position: relative; top: 11px; left: -10px; width: auto; } /* Remove 3rd & 4th featured sites */ .show-ads .t-footer .t-footer-featureItem:nth-child(3), .show-ads .t-footer .t-footer-featureItem:nth-child(4) { position: absolute; left: -99999px; } /* Med Rect */ .show-ads .footer-ad-medRect { margin-right: -490px; position: absolute; top: 45px; right: 50%; } Damage reduction is vs physical only - Page 4 - Guild Wars Forums - GW Guru
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Old Jul 14, 2006, 08:30 PM // 20:30   #61
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this update is serious crap..

i'm ok with th knight fix ... but not about the shield / rune change

sry but when u r taking a freball or something, the shield stands in the way, so the -2 should apply
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Old Jul 14, 2006, 08:55 PM // 20:55   #62
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Can't believe people will lose sleep over this update. I mean why do warriors even get 6 sup runes? My casters (excl. ele) get 4 sup. runes. Its always baffled me. Most people's main characters are warriors because they take such little dmg from attacks and are the best survivors and this update is a balance issue. Feel free to flame me but warriors are Anets favourite class and there are so many ways of backing that idea up.

Think balance.
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Old Jul 14, 2006, 09:00 PM // 21:00   #63
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I can understand the fix on knight/ascalon global reduction.

I can even understand the change on Sup Absortion rune,since it's the only Sup rune doesn't reduce your hp, making it physical-reduction only seem fair.

But sheild, that is a really bad "update".

Questions: Does people who own Prophecies only get the material storage update like people who "own faction"? Do they able to mix and match armor and still look good like those "who own faction" ? hmmmm....
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Old Jul 14, 2006, 09:04 PM // 21:04   #64
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By the way, I suspect that Absorption Runes may already have been only vs physical for some time now. The July 13 update notes just clarify that particular point.

On 2006 June 16, I was testing runes, shields, and Knights against the lightning damage of the Flag Stand in the Isle of the Nameless. My conclusion from those tests was that the Absorption rune had no effect vs lightning damage, although the Knights and shield did. At the time, I thought it was a bug that the rune was not absorbing anything at all, but I didn't think to test it vs physical.
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Old Jul 14, 2006, 09:23 PM // 21:23   #65
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Quote:
Originally Posted by milias
I guess warrior Hydra-farming is gonna be dead
Buy a shield with +10 AL vs Fire, instead of -2 Damage. That would have been the optimal equipment even BEFORE the ""nerf"".
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Old Jul 14, 2006, 09:39 PM // 21:39   #66
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Well, the way I feel about it is... there are enough counters for warriors already without killing their damage redux... now they are a little more squishy.

Unless ANet were to implement a Rune of Warding
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Old Jul 14, 2006, 09:40 PM // 21:40   #67
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Default Shields make sense...if they follow up on it.

I think the change to shields' absorption mods is neat. I see it as being along the same lines as Knight's Armour - it's made better for certain uses and will withstand more damage - though that doesn't explain why it withstands more damage while you are enchanted or hexed lol. However, I think they should create some collector shields that have special mods versus elements.

Think along the lines of the movie Dragonslayer. Galen didn't use any old shield. He actually had his punk go out and collect dragon scales so that he could have a shield built specifically to protect against the dragon's fire. That is an excellent idea. Go and collect dragon scales or titan pieces/etc and take them to the appropriate collector for your vs fire shield :-) Go and get frozen shells for your vs cold shield.. It sounds like a really good idea, if they will implement it. They could have +AL vs the appropriate element, or have the -2...-5 damage reduction vs the appropriate element. Arrows that are on fire, though, should not be considered the same thing as a fireball (which has no inner, physical core). The same thing goes for cold/hot physical weapons (swords, axes, hammers, daggers) unless they are actually represented as being non-physical (IDS/FDS).

Elementalist armours are specifically vs one element (hydromancer, pryomancer, etc) so it makes sense that maybe warriors would be the same. Of course we have to disregard rangers in this manner (since they have vs all elemental), but they are favored right behind necros (makes sense why ranger/necros are decent).

Elemental runes for shields is another way to go :-)
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Old Jul 14, 2006, 09:42 PM // 21:42   #68
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Bah shield "nerf", cry me a river...now I can deal some damage with my Fire Wand!
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Old Jul 14, 2006, 10:31 PM // 22:31   #69
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I think we as warriors know what to do.

Simply move on to interupt rangers and completely skullRED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GO eles.Cause a class that has 100 armor and long distance interupts is a bigger threat to an ele than a warrior.

And hopefully thats what happens.
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Old Jul 14, 2006, 11:01 PM // 23:01   #70
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This update is the stupidest thing I've ever seen. I can get a monk, ranger, and mes, and necro up to 80 AL very easy with only armor (monks can go to 90). Now wars have the same def vs elemental dmg as the squishies do.

Wars are suppose to be durable they are on the front lines AT ALL TIMES. Frenzy and healing sig are going to be suicide now. Without the -7 dmg under frenzy every hit just got a 14 dmg added on to it. It only takes 1-2 seconds to take 5 hits resulting in 70 more dmg. Healing sig is already interrupt bait. Now that it halfs your armor the net heal isn't going to be worth using.

All these eles saying that they can finally do dmg to a war. WTF you have blinding flash that can spam completly shutting down a war. How much dmg do you inflict under blind? Just about 0 that's how much.

Air has blind and windbourne. Water has slow down and blurred vision. Earth has wards. All of these things completely own wars in every aspect. Wars have no way of dealing with these effects alone.

Anet just snuffed wars out of GvG. They can't gank a base, they can't stand on the front lines and overextend, frenzy and healing sig just got gimped. Make way for the base ganking Sins.

If this was a bug Anet never stood one way or another on the issue. Then over a YEAR later they decide to change it. If its been going on for over a year and wars are not that difficult to deal with why change it now?

Why don't we reduce the healing on monks and see how people like that. Or take away their energy managment. Wars need that -dmg to do their job. Without it other classes can do their jobs much better *ranger* with better armor.
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Old Jul 14, 2006, 11:31 PM // 23:31   #71
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Would like to add 1 more thing here. Since Wars armor is nerfed and sheilds are basicly useless welcome back to gale lock. Off hand with a +5 energy sword and glads will give us more than enough energy for this tactic to make a complete comeback.
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Old Jul 14, 2006, 11:38 PM // 23:38   #72
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I have always used +armor agaist Ele hilts with my PvE warrior, now I'm running the perfect weapons. =)
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Old Jul 15, 2006, 12:04 AM // 00:04   #73
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Quote:
Originally Posted by twicky_kid
This update is the stupidest thing I've ever seen. I can get a monk, ranger, and mes, and necro up to 80 AL very easy with only armor (monks can go to 90). Now wars have the same def vs elemental dmg as the squishies do.

Wars are suppose to be durable they are on the front lines AT ALL TIMES. Frenzy and healing sig are going to be suicide now. Without the -7 dmg under frenzy every hit just got a 14 dmg added on to it. It only takes 1-2 seconds to take 5 hits resulting in 70 more dmg. Healing sig is already interrupt bait. Now that it halfs your armor the net heal isn't going to be worth using.

All these eles saying that they can finally do dmg to a war. WTF you have blinding flash that can spam completly shutting down a war. How much dmg do you inflict under blind? Just about 0 that's how much.

Air has blind and windbourne. Water has slow down and blurred vision. Earth has wards. All of these things completely own wars in every aspect. Wars have no way of dealing with these effects alone.

Anet just snuffed wars out of GvG. They can't gank a base, they can't stand on the front lines and overextend, frenzy and healing sig just got gimped. Make way for the base ganking Sins.

If this was a bug Anet never stood one way or another on the issue. Then over a YEAR later they decide to change it. If its been going on for over a year and wars are not that difficult to deal with why change it now?

Why don't we reduce the healing on monks and see how people like that. Or take away their energy managment. Wars need that -dmg to do their job. Without it other classes can do their jobs much better *ranger* with better armor.
QQ... level... overpowering... *choke*...
Only dmg reduction got nerfed, not AL level.
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Old Jul 15, 2006, 12:05 AM // 00:05   #74
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Whats the Best choice of warrior armor now?
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Old Jul 15, 2006, 12:08 AM // 00:08   #75
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Its rather amusing with everyone saying that knights/Ascalon armor was "bugged". Well, let me ask you this, how was it bugged when it had a little note by it - "Non stacking"? So as it stands ANET knew it was a bug yet decided to add that little text to clarify exactly how it was bugged so that people could go about making adjustments to their armor suites.

If they knew it was a bug and this has been around for over a year why did it take so long to fix it? Fair enough you fixed the armor now to behave properly but whats with this changes with the shield. To be frank, a warrior is as good as an assassin except clumsier looking. And for those saying how shileds aren't supposed to block magical attacks, give me a break, its a fantasy game afterall since when did realism matter? If anyone wanted to go into debate about realism then a lot can be talked about. Monk, elementalist, ranger, mesmer armor for example, they are made up of some fabric or another yet they equate to 60AL ; 20 less than that of metal? Enough said, everyone buy your icy mods aplenty so you can beat on some dumb warrior.
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Old Jul 15, 2006, 12:12 AM // 00:12   #76
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Seriously.The idea of realism is retarded,if they add realism,I demand a chance where I can instantly kill someone at a low chance by decapitating someone with my sword or axe.
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Old Jul 15, 2006, 12:15 AM // 00:15   #77
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Quote:
Originally Posted by CyberNigma
Go and get frozen shells for your vs cold shield.. It sounds like a really good idea, if they will implement it. They could have +AL vs the appropriate element, or have the -2...-5 damage reduction vs the appropriate element. Arrows that are on fire, though, should not be considered the same thing as a fireball (which has no inner, physical core). The same thing goes for cold/hot physical weapons (swords, axes, hammers, daggers) unless they are actually represented as being non-physical (IDS/FDS).
I agree with this notion - there should be shields that have mods vs elemental damage. Weapons have warding mods, shields should too.
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Old Jul 15, 2006, 12:17 AM // 00:17   #78
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Assuming they won't undo this particular change, which they probably won't, I guess we might see more vs Elemental items in future. Poor compensation to those (like me) who spent many a good hour and 150k+ on sup. absorption and appropriate shield(s) before Factions came out and the prices dropped to nothing.

Realism: does not exist in a fantasy game where you can be hit in the head by a meteor and survive, while dancing naked and having 55 hit points (whatever that is in real life). I'm a level 20 web developer with 1000hp! I'm wielding an annoyed keyboard of typing!

Last edited by Xenrath; Jul 15, 2006 at 12:19 AM // 00:19..
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Old Jul 15, 2006, 12:17 AM // 00:17   #79
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Indeed.There should be physical and magical damage reducting shields,as well as Superior Absorption Runes SHOULD reduce all forms of damage that it did originally.
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Old Jul 15, 2006, 12:25 AM // 00:25   #80
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Quote:
Originally Posted by Theus
Indeed.There should be physical and magical damage reducting shields,as well as Superior Absorption Runes SHOULD reduce all forms of damage that it did originally.
The reality is, we aren't the developers/designers of the game so what we think SHOULD and SHOULDN'T is irrelevant. I can only think of one reason why they decided to fix the so called bug after such a long time and change the way absorption and shields work - CHAPTER 3. This must in some way have to do with Chapter 3. Picture this that when Chapter 3 comes out and this update is rolled out, there would be a greater public outcry. I don't question ANETs decision, just why it took so long.

Last edited by Ecomancer; Jul 15, 2006 at 12:34 AM // 00:34..
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